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Mouse Arena

Seven games measure click speed, rhythm, and aim. The result is a percentile score from real leaderboards, not a made-up number.

7 games Calibrated to the mm Global leaderboards
This game measures mouse movement and needs a real pointer cursor. On a touchscreen, come back with a mouse or trackpad.

Calibration

Steady hand test, double-click test, and mouse maze measure in millimeters and need a screen calibration for the leaderboard. Set it up once with a credit or debit card, and it covers all three games.

Mouse License

Play through all seven disciplines, and we calculate your overall score from real percentiles.

Fast clicking puts strain on your wrist and fingers, so take a short break between rounds.

What Mouse Arena is

Seven independent browser games test different sides of mouse control: click speed, rhythm, double-click precision, a steady hand, aim accuracy under Fitts's law, and maze navigation. Each game has its own page with its own leaderboard, and Mouse Arena bundles them into one starting point.

How the license score is built

The overall score isn't a made-up number. It's the average of your percentiles across the seven real leaderboards, showing how well you rank against everyone else rather than against an arbitrary scale. Games with fewer than ten comparison values are left out of the average.

Why measurement quality matters here

Every click and every mouse move is sent as an event trace and recomputed independently on the server. Timings come from performance.now() or the pointer events' own timestamps, not rough interval guesses. That's what sets these numbers apart from many simple CPS test clones.

Frequently asked questions

Answers to common questions about Mouse Arena and the Mouse License

A hub for seven free browser games around mouse speed and precision: CPS test, Kohi click test, click rhythm, double-click test, steady hand test, Fitts's law test, and mouse maze. Each game runs right in your browser, no sign-up, with its own leaderboard.

We pull your best result from each of the seven games (default variant per game) and look up its percentile on the real leaderboard: how many other entries you beat. The license score is the average of those percentiles across all games that have enough comparison data.

A percentile needs a comparison baseline: if a game and its default variant have fewer than ten valid leaderboard entries, we show "not enough comparison data yet" instead of inventing a number. That game simply doesn't count toward the average.

Steady hand test, double-click test, and mouse maze measure in millimeters, not pixels. Without a known screen size there's no fair comparison between a 24-inch monitor and a 13-inch laptop. Calibrating once with a credit or debit card then covers all three games.

Best results live locally in your browser (localStorage) and don't automatically sync between devices or browser profiles. A leaderboard entry, on the other hand, stays stored permanently, regardless of which device you played on.

What's behind Mouse Arena

Mouse Arena bundles seven independently built mouse mini-games into one shared entry point: the same measurement architecture, the same server-side checks, one combined score at the end. Each game measures a different side of mouse control, from raw click speed to aim accuracy under Fitts's law.

What the arena is good for

  • Rate your own mouse: Seven numbers instead of one give a more nuanced picture: clicking fast and aiming precisely are two different skills that rarely land equally well.
  • Compare setups: A license score before and after switching mice, changing a DPI setting, or trying a different mouse pad shows whether the change actually made a difference.
  • Track yourself over time: Best results stay stored locally, so checking back after a few weeks of practice shows whether your rhythm or steady hand improved.

How to earn the license

  1. 1 Open a game from the tile overview and play through its default variant.
  2. 2 Submit the result with a nickname to the leaderboard, since the percentile needs real comparison values.
  3. 3 Finish the remaining six games one by one; the progress bar tracks where you stand.
  4. 4 After the seventh game, the overall score, rank, and share button appear automatically.

What sets this score apart from a made-up number

The license doesn't work off fixed thresholds. It works off percentiles from the actual leaderboards of all seven games, so the comparison baseline grows with every new entry. Games without enough data are deliberately left out of the average, instead of faking a value that isn't backed by anything.

Free tools that pair well with this one – right in your browser, no sign-up.