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CPS Test

Click as fast as you can and find out how many clicks per second you can reach.

Precise measurement 5 variants Global leaderboard
This game measures mouse movement and needs a real pointer cursor. On a touchscreen, come back with a mouse or trackpad.

Leaderboard

Fast clicking puts strain on your wrist and fingers, so take a short break between rounds.

What a CPS test measures

A CPS test counts how many clicks you manage in a fixed time span: one second, five, ten, or sixty. The "100 clicks" variant works the other way around and times how long a hundred clicks take. Either way, the result is a single number you can use to compare click technique and reaction speed.

How the measurement works

Every click runs through performance.now() and a pointer event, which is more precise than a plain interval timer. The full click sequence is sent to the server and recomputed there independently before a result reaches the leaderboard. A value calculated only in the browser would be too easy to fake.

What counts as a good score

Most people reach 6 to 8 clicks per second without practice. With jitter clicking or butterfly clicking, scores above 10 cps are possible, but that takes technique and training. Around 12 to 14 cps sits near the top of what a human can reach with normal clicking.

Frequently asked questions

Answers to common questions about the CPS test

6 to 8 clicks per second is normal for most people. Anyone who practises regularly or uses a special click technique reaches 10 or more. Scores above 14 cps are rare and usually tied to a specific click method.

Every site measures differently: some count on an interval tick, some round more generously, some do not check the clicks at all. This test measures via performance.now() and pointer events, then has the server repeat the same calculation on the same click sequence. Small differences between sites are normal, large ones usually point to a less accurate method elsewhere.

Yes, the test only measures how often you clicked in the time span, not how. Both techniques are allowed and count like any other click. An autoclicker stands out instead: click gaps under 8 milliseconds get rejected, and a click sequence that is too regular gets flagged for review.

When you submit, your browser sends the full click sequence, not just the final score. The server computes the value itself from that sequence and compares it with the one you reported. Only when both match, and the click sequence looks human, does the result reach the leaderboard.

A single run is harmless, but many repeats in a row put strain on your wrist and fingers. Take a short break between attempts, especially if you are training on purpose for a high score.

Measuring CPS: what the test actually does

CPS stands for clicks per second. The test measures how fast you click with a mouse, either over a fixed time span or, the other way around, as the time it takes to reach 100 clicks. It is common among players of shooters and similar games, where a high click rate helps with firing or fast building, but it works just as well as a short reaction test with no game attached.

What people use the CPS test for

  • Gaming prep: Players of games like Minecraft PvP or shooters use it to check their click rate, often before switching to a different mouse or a new click technique.
  • Comparing with friends: The global leaderboard makes your score comparable to others, with no account and no sign-up needed.
  • Mouse check: A score that is suddenly lower than usual can point to a problem with your mouse, such as double clicks from a worn-out switch.

How a run works

  1. 1 Pick a variant: a fixed time span from 1 to 60 seconds, or "100 clicks".
  2. 2 Click inside the game area, the first click starts the timer.
  3. 3 Keep clicking as fast as you can until time runs out or you reach 100 clicks.
  4. 4 Check your result and, if you like, add it to the leaderboard with a nickname.

What sets this test apart

Measurement runs on performance.now() and real pointer events, not a coarse timer. When you submit a score, your browser sends the full click sequence along with it, the server recomputes the value itself, and it discards implausible results, such as those from autoclickers. That makes the leaderboard more meaningful than one that just trusts whatever the browser reports.

Free tools that pair well with this one – right in your browser, no sign-up.